That opportunity came three years later when New World Computing contacted me about becoming director for a new sequel in the Heroes of Might & Magic franchise.
Jon was familiar with some of the games I had worked on in the past, such as Disney’s DuckTales and Harlan Ellison’s I Have No Mouth, And I Must Scream, and suggested that we should work together sometime. We were both speakers on a panel about “The Art and Craft of Game Design” at the annual Game Developers Conference in San Francisco. I first met Jon Van Caneghem, the founder of New World Computing and chief designer of most of its games, in 1994. Heroes of Might and Magic III was no exception.
The video game industry is a relatively small and tight-knit community, and most of the opportunities for the games I’ve developed came to me through someone I had previously known.